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And, if you're lucky, you'll cause enough carnage to make trouble for any opponents that are closing in behind you.Īnother aspect of Burnout Revenge that we were really impressed by during our race (and all of our subsequent events, actually) was the nature of the course designs. Head-on collisions and crashes involving large vehicles such as trucks can still wreck your car for a few seconds, but for the most part you'll be able to plough through traffic like a bullet. One of the main reasons that the races feel so different in Burnout Revenge is that you don't have to worry about avoiding traffic as much. The first feature that we tried was a regular race through the streets of Detroit, which felt very different from those in previous Burnout games. The demo included a lot of features that we hadn't been able to try out before, including Tokyo and Rome circuits, the all-new traffic attack mode, and the completely reworked crash mode. Earlier today, during a visit to Electronic Arts' E3 booth, we had an opportunity to test-drive PlayStation 2 and Xbox demos of Burnout Revenge.